Continued from Chat: How to attach text/words to Fuse particles
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24
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639
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January 11, 2024
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Unify the use of UVs in the Sprite variants
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1
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207
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January 11, 2024
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The FlipBookUV node is broken for non-square layouts
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2
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263
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January 11, 2024
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Vectorfield with custom texture (Fuse)
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1
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270
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January 3, 2024
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Error Message in Fuse
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1
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187
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December 18, 2023
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Example for the use of billboard like particles
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0
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190
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December 16, 2023
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VL.Fuse Particlesystem in Mac
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2
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274
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November 27, 2023
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Something wrong when I want to use FUSE in gamma 5.0
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8
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1023
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November 22, 2023
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FUSE quad geometry primitive
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3
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324
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November 22, 2023
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Kinect Point Cloud as Particle Emitter
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2
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267
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November 8, 2023
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[Solved] Unpacking Fuse gives an error
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2
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364
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November 2, 2023
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Can particles be reflected according to the angle of the collider?
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1
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313
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October 25, 2023
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Optical Flow Port
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12
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1727
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September 30, 2023
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How to use sdf's as bounding boxes for forces?
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3
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359
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September 7, 2023
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Particles as emiters?
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1
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384
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September 3, 2023
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Reset/Kill Particle System
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4
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585
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September 1, 2023
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SpriteRenderer with Texture Input
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1
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637
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June 8, 2022
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DispatchThreadIdX does NOT work
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4
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351
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August 23, 2023
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Smoothstepping a procedural noise mask
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0
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303
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June 19, 2023
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Foreach Loops in Fuse
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3
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399
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May 28, 2023
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FUSE general update and upcoming 1.0 news
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0
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444
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May 12, 2023
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Connecting generic nodes directly to a ShaderNode input causes an exception
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1
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282
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May 2, 2023
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Raymarching a spread of SDF's
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3
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505
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April 12, 2023
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How to transform mesh whild using DrawShaderGraph?
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3
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421
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April 12, 2023
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Fuse prerelease questions
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1
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344
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April 12, 2023
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FUSE doesn't work (SOLVED)
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1
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481
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January 30, 2023
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Implementing new type in Fuse to use it also in sdsl shaders
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2
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505
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January 10, 2023
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Particle transformations
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2
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582
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November 15, 2022
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Per instance diffuse color by noise
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0
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342
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November 10, 2022
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InstancedRenderer
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2
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591
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November 9, 2022
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