The FlipBookUV node is broken for non-square layouts
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2
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235
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January 11, 2024
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Vectorfield with custom texture (Fuse)
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1
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244
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January 3, 2024
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Error Message in Fuse
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1
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174
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December 18, 2023
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Example for the use of billboard like particles
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0
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172
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December 16, 2023
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VL.Fuse Particlesystem in Mac
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2
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259
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November 27, 2023
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Something wrong when I want to use FUSE in gamma 5.0
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8
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990
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November 22, 2023
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FUSE quad geometry primitive
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3
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304
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November 22, 2023
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Kinect Point Cloud as Particle Emitter
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2
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252
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November 8, 2023
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[Solved] Unpacking Fuse gives an error
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2
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340
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November 2, 2023
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Can particles be reflected according to the angle of the collider?
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1
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299
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October 25, 2023
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Optical Flow Port
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12
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1686
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September 30, 2023
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How to use sdf's as bounding boxes for forces?
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3
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341
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September 7, 2023
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Particles as emiters?
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1
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372
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September 3, 2023
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Reset/Kill Particle System
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4
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567
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September 1, 2023
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SpriteRenderer with Texture Input
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1
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616
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June 8, 2022
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DispatchThreadIdX does NOT work
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4
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334
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August 23, 2023
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Smoothstepping a procedural noise mask
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0
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290
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June 19, 2023
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Foreach Loops in Fuse
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3
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386
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May 28, 2023
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FUSE general update and upcoming 1.0 news
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0
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415
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May 12, 2023
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Connecting generic nodes directly to a ShaderNode input causes an exception
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1
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265
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May 2, 2023
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Raymarching a spread of SDF's
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3
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485
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April 12, 2023
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How to transform mesh whild using DrawShaderGraph?
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3
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407
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April 12, 2023
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Fuse prerelease questions
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1
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329
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April 12, 2023
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FUSE doesn't work (SOLVED)
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1
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465
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January 30, 2023
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Implementing new type in Fuse to use it also in sdsl shaders
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2
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493
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January 10, 2023
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Particle transformations
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2
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564
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November 15, 2022
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Per instance diffuse color by noise
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0
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331
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November 10, 2022
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InstancedRenderer
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2
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580
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November 9, 2022
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Fuse particles from image textures
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1
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458
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November 7, 2022
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Acceleration on particle system in Fuse
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0
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351
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October 6, 2022
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