Continuing the discussion from Creating/destroying objects:
main structure
flyobjs_frustum~.v4p (34.9 KB)
basic structure
flyobjs-basic.v4p (110.7 KB)
Continuing the discussion from Creating/destroying objects:
main structure
flyobjs_frustum~.v4p (34.9 KB)
basic structure
flyobjs-basic.v4p (110.7 KB)
flyobjs-ballon.v4p (185.6 KB)
flyobjs-leaf.v4p (130.3 KB)
flyobjs-snowflake.v4p (67.4 KB)
flyobjs-rain.v4p (91.6 KB)
flyobjs-cloud.v4p (88.6 KB)
flyobjs-star.v4p (186.6 KB)
https://m.facebook.com/groups/vvvv.question
https://facebook.com/groups/vvvv.question
Sweet texturized bubbles
flyobjs-basketball.v4p (110.4 KB)
flyobjs-WebCam.v4p (198.1 KB)
How to correctly determine the front (from the viewer) side in 3d? The problem occurs when the background texture covers the moving elements. What is the coordinate for FileTexture along the axis Z (Z=0)? In addition, the texture on the sphere by default looks like a mirror image.
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Как в 3д правильно определить фронтальную (от зрителя) сторону? Проблема возникает, когда фоновая текстура накрывает движущиеся элементы. Какая координата д.б. для FileTexture по оси Z (Z=0)? Кроме этого, текстура на сфере по умолчанию выглядит как зеркальное отражение.
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