I’m trying to get the plugin to work with an IR-Pen, like Johnny Lee did. Are you thinking about doing a calibration routine? (To map the x/y coordinates of a blob to screen coordinates) Otherwise I have to find a solution on my own (but I’m not a really clever vvvv coder yet).
In Java it would be done with the PerspectiveTransform class (quadtoquad function) - I think in vvvv I would use the ArbitraryPoint node?
I’m having trouble getting this running, I have wiimote input via Bluesoleil and have input recognised in glovePIE with the wiimote scripts included there.
I downloaded this plugin and unpacked it, opened the help file and have no response for the 3d wiimote patch. Also when i open the help file none of the nodes are connected to each other and i get no response. Any advice on this would be greatly appreciated.
@psykoman: i do not completely get what you want to archive with the Java PerspectiveTransform, but you can do archive similar results with vvvv´s Perspective (Transform) to create a matrix in combination with ApplyTransform (Transform) to apply that matrix to xyz coordinates.
i 've made a patch to control a sequencer(live) dynamicly(no fixed midi mapping) i use a lot of combo’s to send midi/keyboard shortcuts…the wii became my ultimate remote…
lot of fun…
i’ve found only 2 bugs:
1/
after 10 minutes wiimote goes idle…and u have to restart
bluetooth app + vvvv
then i put a tea timer @ 9 minutes to reset the wiimote
before entering idle mode…
but i’m shure there’s another (cleaner!!?) workaround for that…
like an hidden parameter called SetTime or SetIdleTime or something :)
2/
this setup works 80% of the time,
the other 20% is when vvvv quit with no reason…
it’s totally random…for example last night
i don’t have any crash (6/8 hours using wiimote)
seems to be wiimote plugin related…?
on the enable pin of both wiimote and nunchuck at the same
time…
one wiimote node can handle both. it might have been confusing in the helppatch because certain pins of the node have been hidden to explain things better.
if you take a fresh wiimote node (drag the dll into the patching window) and use the inspector to activate nunchuk support you have all values out of a single node.