since Text (EX9) Mesh split bug [solved] is /not related/, i gotta open a new one…
So i’m still running a project that has important setup media stored in the .x format
i need this to work. However, using |VertexBuffer (EX9.Geometry.split)| messes up the numbers of the XML file totally. Position, TexCoords, everything is messed in a strange way (see also VertexBuffer(Split)_ruins_Xfiles.v4p (17.9 KB)
for example with Key_00.7z (1.2 KB)
. Might have to replace camera with [Camera (Blender)])
 Tschunk: Ice, Rum, Mate.