hello! in beta31 if i connect Mesh split and Vertexbuffer split after Text (EX9.Geometry) there will be only 3 indices with some random numbers, 3 vertices with position and normal=float3(0,0,0) and if i add texture coordinates it will output NAN. Also i discovered it doesn’t work at all if i connect it to a constant or any other effect.
it works in alpha
works for me in b31 as well. also there have not been any changes in that respect for the alpha.
then this is remains a mystery i guess…
maybe you’ve tried with /dx9ex? because Text (EX9.Geometry) won’t work there.
ah hmm eventually yes!