Text (EX9.Geometry) mesh split bug

hello! in beta31 if i connect Mesh split and Vertexbuffer split after Text (EX9.Geometry) there will be only 3 indices with some random numbers, 3 vertices with position and normal=float3(0,0,0) and if i add texture coordinates it will output NAN. Also i discovered it doesn’t work at all if i connect it to a constant or any other effect.

it works in alpha
sorry :D

works for me in b31 as well. also there have not been any changes in that respect for the alpha.

then this is remains a mystery i guess…

maybe you’ve tried with /dx9ex? because Text (EX9.Geometry) won’t work there.

ah hmm eventually yes!