Thanks to the new (super cool) .NET libraries vl’s feature I try to use the libreRealsense library. The lib seems to works great with vl. I’ve access to streams, few options and functionality. My issue is I can’t pass the depth stream to vvvv in his orginal/similar format “Z16” . For now I have to use the “colorized” depth texture instead, which ends up to vvvv in “R8G8B8A8_UNorm”. I guess this colorized depth texture is designed for visualisation and not to transmit the maximum depth resolution possible.
Here is the pointcloud generate from the colorized depth texture