Hi, i m experiencing very strange behaviour on a project requiring a full screen renderer on laptop screen for tracking, and using 2nd output screen as projection.
The tracking is done with mouse/sytlet
Either in DX9 or D11, moving the mouse out of limits of the renderer doesnt give a data > to - 1 or 1, but rebounce the mouse position to 1/3 position of the screen !
I tried to put conditions with limits / borders in my patch to avoid this, but it seems to be windows dependant !
How can i avoid this and continue to have the old behaviour i m used to ( coordonates -1,3 for example) ?