PolarCoordinates Filter for DX11

hey! there is something like PolarCoordinates(EX9.Texture Filter)for DX11?
if not, how’s complicated to make one?

noone?.. no text …

if you have the DX9 version, it should be a matter of copy&paste + minor adjustements into a tfx template to get it running. are you up for the task?

Porting shader from DX9 to DX11

Ok I did it! It was easier than I thought it would be :)

just, it looks slightly different from the DX9 version, little bit blurred, do you know why?

Also, what is the “TFixedFunction” method present in the DX9 version? (8.1 kB)

few seconds later