hey! there is something like PolarCoordinates(EX9.Texture Filter)for DX11?
if not, how’s complicated to make one?
noone?.. no text …
if you have the DX9 version, it should be a matter of copy&paste + minor adjustements into a tfx template to get it running. are you up for the task?
Ok I did it! It was easier than I thought it would be :)
just, it looks slightly different from the DX9 version, little bit blurred, do you know why?
Also, what is the “TFixedFunction” method present in the DX9 version?
Polar.zip (8.1 kB)