PolarCoordinates Filter for DX11

hey! there is something like PolarCoordinates(EX9.Texture Filter)for DX11?
if not, how’s complicated to make one?

noone?.. no text …

if you have the DX9 version, it should be a matter of copy&paste + minor adjustements into a tfx template to get it running. are you up for the task?

Porting shader from DX9 to DX11

Ok I did it! It was easier than I thought it would be :)

just, it looks slightly different from the DX9 version, little bit blurred, do you know why?

Also, what is the “TFixedFunction” method present in the DX9 version?

Polar.zip (8.1 kB)

few seconds later