Hallo I am trying to displace vertices in both directions of a given axis using a control texture. Using RGB mode I would expect for every vertex a point in the texture to be sampled, obtained its rgb values and these values be used as X Y Z values.
It seems like only the red is used as also was noticed in:
Either a bug or I am not fully understanding what RGB mode is.
DisplacementMapping.v4p (21.2 KB)