Hi,
following this post here : Emit particle from center of triangle
Here is what I manage to build there are probably some ways to refactor this even better, maybe optimise it even more. Anyway big thanks to @torinos for his example and @tonfilm for his tips on how to use a SpreadBuilder
.
ModelTriangleCenterEmitter.zip (658.5 KB)
Two questions :
What is the relation between the amount of emitter’s position and the ElementCount
on the BufferResourceHandler ? Does the ElementCount has to be at least the same or bigger ?
Also not related directly to FUSE I guess but it seems that the OnOpen
node doesn’t trigger correctly when a scene is loading (an heavy one). How is it possible to cache on startup then ? as to build the Index buffer from a large mesh and large spread needs it.