I m trying to avoid a lag i m having when queueing string adress of texture files going inside a Filetexture (DX11). Using the Preload Pin i have the all textures flashing.
Surfing on the forum, i have seen that ArrayTexture DX11 could be a solution, but i didnt arrived to make it work.
Here is a simple patch ( i have simplified a lot the source patch, to make it readable), just to understand my problematic ( i m ading a random texture and a quad at each left mouse click on the renderer).
(edit: updtated the file wich was not the good one)
QUEUE & TEXTURE.zip (23.0 KB)