id like to mask one geometry with another,
sitting on top of each other
was playing arround with different blend modes
but i miss the logic and cant solve it.
found one older Topic, but couldnt adopt it. Draw object for mask
blendMask.v4p (4.0 KB)
i actually tried,
and from what i can say,
it requires a render where its outputs can be combined to do that.
i am working with huge textures and i cant process them like that.
thought there could be a solution before the renderer…
here i did some trail and error check…
blend advanced.v4p (14.3 KB)
but for real, most of the processing has to be done in post
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