ysap
January 10, 2017, 1:39pm
#1
hhhhey,
id like to mask one geometry with another,
sitting on top of each other
was playing arround with different blend modes
but i miss the logic and cant solve it.
found one older Topic, but couldnt adopt it. Draw object for mask
blendMask.v4p (4.0 KB)
ysap
January 24, 2017, 1:00pm
#4
i actually tried,
and from what i can say,
it requires a render where its outputs can be combined to do that.
i am working with huge textures and i cant process them like that.
thought there could be a solution before the rendererā¦
cheers
here i did some trail and error checkā¦
blend advanced.v4p (14.3 KB)
but for real, most of the processing has to be done in post
system
Closed
January 24, 2018, 2:51pm
#6
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