DX11 Mask layer with other layer


id like to mask one geometry with another,
sitting on top of each other
was playing arround with different blend modes
but i miss the logic and cant solve it.

found one older Topic, but couldnt adopt it. Draw object for mask

blendMask.v4p (4.0 KB)

1 Like

thx <3

i actually tried,
and from what i can say,
it requires a render where its outputs can be combined to do that.

i am working with huge textures and i cant process them like that.

thought there could be a solution before the rendererā€¦


here i did some trail and error checkā€¦
blend advanced.v4p (14.3 KB)

but for real, most of the processing has to be done in post

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