I want to draw a simple object, which would be used to mask the output of the renderer.
I wanted to make a simple patch that would allow me to draw (pointedit) mesh. The problem is that I don’t how to set / draw simple object with 7 points in 2d.
What would be the easiest way to do that?
Why do I have to apply each time I change vertex coordinates for mesh to update?
…do you really need to draw? I mean, for simple straight line mask stuff (“7 points in 2d”), you could just use the VertexBuffer (EX9.Geometry Join) help file and add some points and indices. Like:
Is there a way to do the same polygon object mask with dx11 nodes? I am quite new to this and it seems that the required components have changed a bit so I am having a hard time replicating.
I will check this out and see how it works. I was having a hard time getting started.
I am having trouble making meshes in general in vvvv from vertex positions. I guess I am not sure how the zip is working to integrate the vertex position with normals and texture coordinates.
I might be asking some more questions soon. I can’t find a good breakdown online.