We are experiencing a very bad memory leak when using texture effects:
If a DX11 texture effect (any), that is connected to a renderer or preview is reset (alt+click) or deleted and then brought back (ctrl+z) or deleted by “create node” the texture doesn’t seem to be disposed.
Try the test patch, the used memory climbs like crazy every time.
We are loading new content in a large project with “create node” and experience a masive memory leak due to this bug.
MemTest.zip (1.8 KB)