Memory Leak when switching patches with texture output


#1

Hello,

i stumbled over this nifty issue. The attached patch increases memory in a reproducible manner.

I think the issue has something to do with (dx11)textures which maybe don’t get disposed in that case - if you disconnect the preview for example, the memory increasing stops.

Maybe @vux has an idea where to investigate?

thanks,
sebl
MemLeak.7z (2.9 KB)


DX11 Effect - Memory Leak
#2

Maybe it’s better (= more likely to get it fixed by vux) to create an issue on github?


#3