So i noticed, when using texture writer in stride - also in particular the NRT writer from catweasel here but also any self made NRT writer - The colors in the rendered textures are off from what i see on screen.
Actually they are off in their dynamic range it seems, and i can also not adjust it with classical gamma adustment from linear to srgb space.
In fact, i get the same colors in stride when using the helper view with F4.
Side by side comparison, first the screnshot from stride renderer, second the written texture. As you see is very subtle and looking at the vignette, you can see it quite good.
yes, so am i missing something or does somehow the wrong texture from the helper view end up in here? I also dont remember this happening half a year ago when i had a heavy rendering session with stride…