I wanted to get a NRT Rendering going and put together a setup how I think it should work:
It works but some frames are sometimes only writing a transparent texture with some white part in it.
Did you experience this and know how to fix it?
In case that can help, there’s this one by @catweasel
I also solved the problem. A SetAlpha TextureFX before saving compensated for the wrong alpha value that gets written from time to time.
Dont know why but its a workaround.