Hallo, old topic with no apparent easy solution, I ve seen Joreg’s grow module which works but does not seem to be do XY scaling.
So, given some polygon (namely coming from the new Voronoi contrib), how can we scale them independently on XY from their center? Basically I d need to re-set the center of the objects.
Not on Windows now, but the Voronoi contrib gives you the DX11 geometry, but all objects have as center 0,0. You can get the centroids so I am looking for a way to set the centroids as centers of the polygons.
Simone
you need to get bounding box, but for that you gona need to pass it to compute
i think there is a bounds node in instance noodles you can check…
also if you receive mesh as bunch of subsets you have to do meshjoin in gsfx with instance id and then pass it as a raw buffer…
Doesn’t sounds like a hard job however bit tricky and use some advanced tech
there is BoundingBox (DX11.Geometry Get) you can try
@io i’m afraid i don’t get your problem from your description in the initial post. can you post an example patch that shows how Grow (2d) fails for you?