sunep
August 3, 2022, 9:36am
1
Hi All
Now I am at it again with circles. in this thread I got a nice circle, but I can not put a texture on it.
How do I make a circle that I can put a texture on?
Sune
sunep
August 3, 2022, 9:57am
3
ah, yes, thanks… I even started that thread myself…
This will be covered by this pull request:
vvvv:preview/2021.4
← ravazquez:geometry3Sharp-primitives
opened 06:44PM - 17 May 22 UTC
Adds new 3D primitives to VL.Stride using geometry3Sharp to generate the meshes … and associated metadata.
Source code for the fork of geometry3 used can be found here: https://github.com/vvvv/geometry3Sharp/tree/cylinder-cone-improvements
# Changes
- BoxMesh: added Tessellation input
- CylinderMesh added vertical Tessellation and From/To angles, allows hiding Caps, individual radius for top and bottom
- ConeMesh: added vertical Tessellation and From/To angles, added UV modes
- All meshes have an optional boolean "Clockwise" pin which inverts the triangle order resulting in flipped triangle normals
# Breaking changes
Since the intention is to replace the existing Box, Cone and Cylinder Stride meshes with the new geometry3 equivalents, the following are differences introduced by the new meshes which are considered to be "breaking changes" but are in most cases improvements:
- Cylinder's initial rotation
- Different vertex order
- Box's UV in the top cap is now flipped in Y
- Cone:
- Bottom cap amount and disposition of triangles are different
- Tessellation is a 2D integer instead of just an integer
- Cylinder:
- Top and bottom cap triangles are now radial
- Top cap's UV is now flipped on X and Y
# New features
## Entity nodes
- BoxSphere
- Disc
- RoundRectangle
## Mesh nodes
- BoxSphereMesh
- DiscMesh
- RoundRectangleMesh
joreg
September 12, 2022, 3:46pm
5
as of vvvv gamma 2021.4.11 there is a new primitive called Disk that can be used as a circle and accepts a texture like the other primitives.
1 Like
system
Closed
September 12, 2023, 3:47pm
6
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