hi there! i identified 2 bugs the first is kinda serious the second is just annoying.
so starting with the serious WindowList (Windows) produces some wierd behaviour in beta27.1: when vvvv is in the background and the windowlist node is used in a patch (visible or not it’s the same, it’s in the graph) vvvv tends to freeze and not respond for longer times even sometimes a grey borderless window appears with a text on the middle saying “everything you know is wrong”. if it’s not weird enough already there’s a weirder workaround i discovered accidentially to wake up vvvv from this bug you have to add/remove/change a patch, effect or a plugin file in the watched folders.
there were no traces of the freezes in the tty log and i discovered the windowlist by brute force deleting nodes one-by-one and see what happens. when i deleted the windowlist only and nothing else this bug never showed up again.
the annoying one is using assimp mesh with Normals (EX9.Geometry Mesh)throws a “D3DERR_INVALIDCALL in Normals” error in the renderer and nothing happens after