admittedly, i might be the only one caring, but why is the width in BOUNDS of type=“Node” in the xml always 100 by default? no matter if it’s a /PhongDirectionalGPUtransform/ or a /+/ ? it’s only when i drag a node to change its size that its width jumps to its actual value…
annoying for what i’m trying to do, probably irrelevant for evvverybody else…
glad you asked:
design has it that at the moment the xml representation of the node is created, its width is yet unknown. only at the time the node renders itself in the patch it figures out (depending on its number of pins showing and its name) its own width.