X Mesh from EX9 to DX11

I’m kinda new to vvvv…need some help with this please:

I am loading a X Mesh (.x file) and rendering in EX9 through the node Constant EX9. But I need to use some DX11 nodes for tracking and I want to render that X Mesh in the DX11 Renderer. Constant Node from DX11 does not accept a X Mesh.

Does anybody know how can I Render an X Mesh in a DX11 Renderer?
And how do you map the model texture in the X Mesh?

you can use the assimp nodes to load the mesh(es)