how to use writer (EX9.Texture Grid) when perspective node is connected to renderer(dx9)? please some hints!
in the module there is some transformation tree connected to the view transform of the renderer. disconnect it from there and instead connect it with the prespective transform of the renderer. now build an iobox (node), name it something like “ViewPerspective Tranform” and connect it to the “View Transform” of the renderer. now you should be able to connnect a camera from outside. however if you are working with shaders which count on a non-perspective view matrix it is slightly more complicated. i will have a look on the module. next release is coming soon.
thnx for explanation sebastian!
will check it when i come back home…