Just converted DX9 patch to DX11 and the framerate drops significantly. Tried windowed renderer, fullscreen and render target. All becomes approx. 50% slower than the original DX9 patch. On different PC’s with fast GPU/CPUs.
Any hints how to use DX11 and still achieve the framerates over 30fps (or even up to 60)? Are there any specific settings or renderer that are faster than others? I couldn’t find much documentation on DX11 render nodes, so any tips are very welcome.