I have a weird behaviour of the player (EX9.Texture) in a boygroup setup:
What i want to do:
Play 5 Streams FullHD 60 fps dds stacks on 2 Machines connected via Boygroup.
The hardware should easily handle this, I tested it on way slower machines.
What doesn’t work
When I start vvvv as client, the fps drops to 15-20. Perfmeter is telling that the GPU is the bottleneck.
What works (in this exact order)
- Start vvvv as client, patch runs at 15-20 fps, GPU is bottleneck
- Close vvvv (client)
- Start vvvv (not boygrouped) open the patch. Runs smoothly at 60 fps
- Close vvvv (not boygrouped)
- Start vvvv again as client. Voila: patch runs at 60 fps.
Everytime the computer is restarted, i have to do this procedure to get the patch running at 60 fps as client.
As I want to build a setup, that shuts down and starts up automatically, I would like to avoid this workaround.
GPU is AMD Radeon 7850, running as Eyefinity Group in 1920 x 5400 Px.
But the problem appears too, if i dont use Eyefinity Group (5 x 1920 x 1080).
Seems to me like something has to be initialized on the gpu locally.
Did anyone have this problem? Or any hints how to solve this?
Thank you very much :-)