am trying to make a hacky approach for getting data out of Textures into Images using AsVideo/VideoOut (SharedMemory) then reading shared memory in a plugin.
currently I have:
FSegment.Lock(); System.Type type = FSegment.GetType(); Object data = FSegment.GetData(); FSegment.Unlock();
Visual Studio reports that FSegment.currentSize = 12 (which is correct as i’m sending 4 RGB test pixels)
But anyway, i’m not sure how to get the data out, and also currentSize is private.
i get an arithmatic exception at FSegment.GetData(); (i presume this function is throwing a divide by zero)
any thoughts / examples?