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Vvvv some Patches are not working anymore

Hey there,

I have bought n new laptop and i installed vvvv as always but some of the patches i built before are not working.
I have made a copy of the vvvv folder i was using on the older laptop and i pasted that one in the new Laptop.
Then i installed vvvv with the setup.
everything was looking fine.
but when i opened some of my patches they showed nothing or in a manner thats not right.
Using the Vectorfieldarrows in 2D was giving me this:Wrong%20Vectors

And for example when i was opening this patch there was nothing to see in the renderer on my laptop

Noisey_Worm.v4p (31.7 KB)

Other Patches are working fine.

i reinstalled every .NET and Visual C++ and still, its not working…

When i open the same patches on my Desktop then it works. vvvv version is the same, the packs and every other thing is the same…

Does anybody have a clue what may be wrong?

heres the logfile:

2019.08.26-14.11.24.log (2.1 KB)

Thanks for the help.

greetings knoeterich

do you have two GPU’s in the laptop? maybe vvvv starts with the onboard card instead of the dedicated card? any red nodes?

i have signed the gpu to vvvv in nvidia controle panel.
not working.
i have reinstalled Windows also too.
still not working.

Now when i open this patch first:
TEst SFD.v4p (2.0 KB)

I can see something in the preview window as normal.

I close vvvv

Then i open the noiseyWorm patch from the question before again and after that, while the NoiseyWorm patch is still open, the TEST SDF patch the renderer is black again…

I thought by reinstalling win10 i could solve this issue but as it seems the problem stays the same…

Anybody had some wierd issues like this too?

greetings knoeterich

Hey there,
i have run the TTY Renderer in these both patches.
When setting the gridspread of the Vectorarrows higher than 20 or so the image freezes and i get this in the TTY-Renderer

In the NoiseWorm-patch i get this when i start the patch and open the TTY-Renderer:

I dont understand any of it but in those lines it is mentioned that some hardware is removed and somethings wrong with the Dx11 Buffer or something.

Can someone translate what going on ;)

thats probably a graphics driver crash, so update the drivers and enable the GPU activity symbol to make sure that vvvv is actually running on the dedicated GPU.

hmm…
i reinstalled the driver using the geforce experience software, not working
I reinstalled the gpu driver using the Display Driver uninstaller, not working either.
When opening the “Test SDF” patch the arrows look the same while the vvvv.exe is active in the GPU activity symbol.

The TTY Renderer gives me numerous lines when open up some new Nodes from packs as FieldTrip or CraftLie

00:01:07 : adding disabled path D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to available modules. already watched by: D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.FreeFrameFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.VSTFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.Factories.DotNetPluginFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.Factories.CSProjectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.Factories.EditorFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.Hosting.Factories.EffectsFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11CompImageEffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11CompEffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11GeomEffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11EffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11ImageEffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.DX11.Factories.DX11StreamOutEffectFactory
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to DX11
00:01:07 : adding D:\VVVV\vvvv_50beta38.1_x64\packs\FieldTrip\nodes\modules\SF2D\Sources\ to VVVV.VL.Factories.NodeFactory
00:01:07 * : couldn’t connect pins of nodes IOBox (Enumerations) and DefineNoiseBasis (DX11 Shader).
00:01:07 * : couldn’t connect pins of nodes IOBox (Value Advanced) and Cons (Spreads).
00:01:07 * : couldn’t connect pins of nodes IOBox (Value Advanced) and Cons (Spreads).
00:01:07 * : couldn’t connect pins of nodes IOBox (Value Advanced) and Cons (Spreads).
00:01:07 * : couldn’t connect pins of nodes IOBox (Value Advanced) and RenderSemantic (DX11.Layer 2d).

Or when i go higher than a 16 x 16 Gridspread in the VectorfieldArrow-Node i get this:

Stacktrace:
at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D11.Effect…ctor(Device device, ShaderBytecode data)
at FeralTic.DX11.DX11ShaderInstance…ctor(DX11RenderContext context, ShaderBytecode bytecode)
at VVVV.DX11.Lib.Effects.DX11ShaderData.SetEffect(DX11Effect shader)
at VVVV.DX11.Nodes.DX11StringShaderNode.Update(DX11RenderContext context)
at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.UpdateNode(DX11Node node)

00:13:39 - : Stack Trace
00:13:39 - : at SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
at SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
at SlimDX.Direct3D11.Effect…ctor(Device device, ShaderBytecode data)
at FeralTic.DX11.DX11ShaderInstance…ctor(DX11RenderContext context, ShaderBytecode bytecode)
at VVVV.DX11.Lib.Effects.DX11ShaderData.SetEffect(DX11Effect shader)
at VVVV.DX11.Nodes.DX11StringShaderNode.Update(DX11RenderContext context)
at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.UpdateNode(DX11Node node)
00:13:39 ERR : Exception caused by node during render :/74/15/77/33
00:13:39 ERR : Node name :Renderer (DX11 Buffer)
00:13:39 ERR : System.NullReferenceException in FieldTripHelpers: Object reference not set to an instance of an object.

Stacktrace:
at VVVV.DX11.Nodes.DX11StringShaderNode.Render(DX11RenderContext context, DX11RenderSettings settings)
at VVVV.DX11.DX11LayerExtensions.RenderAll(ISpread1 layer, DX11RenderContext context, DX11RenderSettings settings) at VVVV.DX11.Nodes.DX11LayerSemanticsNode.Render(DX11RenderContext context, DX11RenderSettings settings) at VVVV.DX11.DX11LayerExtensions.RenderAll(ISpread1 layer, DX11RenderContext context, DX11RenderSettings settings)
at VVVV.DX11.Nodes.DX11BufferRendererNode.Render(DX11RenderContext context)
at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.RenderNode(DX11Node node)

00:13:39 - : Stack Trace
00:13:39 - : at VVVV.DX11.Nodes.DX11StringShaderNode.Render(DX11RenderContext context, DX11RenderSettings settings)
at VVVV.DX11.DX11LayerExtensions.RenderAll(ISpread1 layer, DX11RenderContext context, DX11RenderSettings settings) at VVVV.DX11.Nodes.DX11LayerSemanticsNode.Render(DX11RenderContext context, DX11RenderSettings settings) at VVVV.DX11.DX11LayerExtensions.RenderAll(ISpread1 layer, DX11RenderContext context, DX11RenderSettings settings)
at VVVV.DX11.Nodes.DX11BufferRendererNode.Render(DX11RenderContext context)
at VVVV.DX11.Lib.RenderGraph.DX11DeviceRenderer.RenderNode(DX11Node node)
00:13:39 ERR : Exception caused by node during update :/74/15/77/0
00:13:39 ERR : Exception node name :Shader (DX11.Effect Fieldtrip String)
00:13:39 ERR : SlimDX.Direct3D11.Direct3D11Exception in SlimDX: DXGI_ERROR_DEVICE_REMOVED: Hardware device removed. (-2005270523)

Maybe its good to mention that the laptop houses a rtx 2080 Max Q?
Dont know if its important.

Thanks for the help