Vvvv root path in shader #include

Is it possible to refer to the vvvv root path in a shader #include in order to create relative paths to files sitting in other packs etc?

Thanks a lot.

you should find the answer to this here under “Functions and Includes”:
i’d assume this works the same for DX11

1 Like

Works. Thank you!

This topic was automatically closed 365 days after the last reply. New replies are no longer allowed.