Vvvv root path in shader #include


#1

Is it possible to refer to the vvvv root path in a shader #include in order to create relative paths to files sitting in other packs etc?

Thanks a lot.


#2

you should find the answer to this here under “Functions and Includes”:
https://vvvv.org/documentation/ex9.hlsl.introduction
i’d assume this works the same for DX11


#3

Works. Thank you!