I’m trying to record my vvvv action on an external camcorder, but i am stifled by this odd behavior: the render window will appear on the external monitor, but not the animation inside the window. It is simply blank. Other (non vvvv) windows appear to be behaving normally. So i think this must be a problem of 3d display on my graphics card.
Admittedly I am using an older card (Radeon 7000 - signal viewed through the s-video port).
Also, the machine i am using is a dual quad core processor. Maybe that is the problem?
Can this be adjusted from within vvvv? Could there be a special node that might enable 3d visibility?
I ran into a similar problem once when i was doing 3d video feedback in director 3d, which required to put the 3d sprite property ‘direct to stage’ =0. This allowed one to route the video signal back onto a texture, but it also removed some of the 3d graphics resources, so the 3d would not play on the extenal monitor. Since I am also using 3d video feedback in my vvvv patch, i thought there might be something similar going on here. Is there any way to adjust the controls for 3d performance on the graphics card? I couldn’t find anything like this on the radeon card.
Perhaps i need to get a new video card. Anyone have any good recommendations for a great game card that has reliable video out through the s-video port?