Is it possible to change the renderer in the openVR pack?
When using the shader sprite (DX11), the particles are displayed very badly. Thanks for your help

This is a known problem with transparency and forward rendering. A quick fix is to use blend mode ADD for particles. If you do not want that look try the advanced blend node. “set alpha to coverage” is the keyword you are looking for. Had the same problem once but can’t find the thread.


Thank you so much

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