I run Mac OS X at home and work and believe it or not don’t have access to a dedicated windows computer. I do have Parallels and can run windows from there. Anyone had any experience with vvvv’s performance in a virtual environment?
the last time i heard of people trying to run vvvv on a mac, they were not able to install microsofts latest directx. vvvv uses directx9c, so without directx no vvvv. in case you get it running, please report your findings…
i try running vvvv with it, and it actually shows a render window with the transgaming logo (which is there always, until you buy the full version of swiftshader) but only black otherwise (btw: however can I scroll around in patches larger than the screen?). Is there any way to find out what actually the problem is? I dont really know if swiftshader does d3d9_c_, it does d3d9 prety well though (judging by the delivered examples).