have a look at the lamp patch.
in there the module “Bone (Transform Vector)” has been used.
you’ll need to build a transformation hierachy with the bone modules. just experiment a little bit with connecting bones in different combinations and you’ll get how it works.
don’t try to do the whole character at once.
it is possible to render the bone structure, so for the first step you don’t need to attach any layers. just connect the bones to the renderer.
attaching primitives to the bones is just the next step.
however skinning with smooth transitions between will be more difficult. don’t try this for now.
@sven: i allready worked with Director and Virtools.
In this Project Director wouldnt fit to my needs, allready experimented with 3d characters in it.
Virtools is an alternative for sure.
A friend of mine did some projects with this tool, but wasnt complete satisfied.
Moreover during the presentation it crashed several times (while using the buggy fullscreenmode) -_- this was not cool.