VL.Stride.TextureArray

Thanks for the effort, the nodes seem to run quite stable now. one nice to have would be an automatic rescale of the textures to a specific size, so one can add any textures to build an array.

and here is a solution for your other question, how to render an array texture with instancing:

RenderTextureArray.7z (3.2 MB)

needs the latest preview to run, it adds an easy way to manually add any kind of input value to custom shader fx nodes: https://visualprogramming.net

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