Hi, tried to create a TextureArray for VL.Stride.
For now there is a working blocking version that creates a TextureArray from given files and one that does the same for given Textures.
The texture version is very costly - because it doesn’t make use of staging textures I guess (couldn’t get that to work).
Neither version does work async. Would really appreciate if some wizard could get that working.
Maybe some completely different approach is necessary for it to work.
Inspiration:
Edit:
Now contains a version that uses GraphicsContext.CommandList.CopyRegion.
TextureArray_1.1.7z (3.2 MB)