Is there a workaround to apply a Transform to a vector point list without this node?
that would be Transform [3D.Vector3] or 2d/4d respectively. will add a tag “applytransform” to those nodes. thanks for the pointer.
That’s it. Thank you!
the tags are now in place for Transform 2d/3d/4d, they set w to 1 and after the multiplication the divide by w, same as in vvvv.
note that there is also Transform (Normal) which sets the w component to 0, so no translation will happen. and also Transform (Homogeneous) which outputs the resulting 4d vector without any division.
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