Okay, lot of progress :-)
I completely rebuild the
AudioSampleLoop. You now have access to an
AudioSampleAccessor inside the loop. Use
Get/SetSamples operation nodes to read/write to the internal audio buffers.
You need a pin for each input/output channel (Ctrl++). Same for
There are three example patches, one very basic, one to show the
FFT and a patch that simulates some control voltage machines. Here you can send outputs into machines to control their parameters.
@mrboni Yes, inside the loop, everything runs at sample rate. I also added an oversample pin (its a factor to multiply the sample rate for individual loops), so use this to burn your cpu :-D
@velcrome You can use any VL node inside a loop. If its a time base node (ie LFO), you need it to supply with the loop internal
FrameClock (which runs at sample rate). You can also control the parameters of those nodes, however the parameter changes still occure on frame ticks.
Make sure to always use the latest and greatest version ;-) (waiting for 0.1.38-alpha to appear on nuget.org)