starting from the interactive agents in the schnellebuntebilder tutorial, I want to implement the functionality that agents check if they collide with another agent, and then change velocity and decrease their lightness.
am I right to implement that funktion in the agent itself?
If I let it check against all agent positions, the agent will always “hit itself”, so I have to filter out its own position. foreach with keep would be nice, but since the pads work as framedelay the position if always a little off.
valuewithinRange takes no vector2, or I could use rectContainsPoint, or If > AND < than agent position ± threshold.
Is there a cleaner way to do this?