hey, thanks for these nodes. I tested it a bit with @sebl and it works fine!
But my use case is a bit more for custom dynamic buffer types.
I'm working on an update for SuperPhysical, where all logic is done in VL. I already created some custom data types for material and light setup, which works fine and allows for a very slim and patching friendly setup.
Now I would like to send the data from VL directly to the shader, thats what I need the custom dynamic buffers for.
Since I don't wand to have dozens of connections and buffers, I'm bundeling them in custom structs.
Now if I want to use the current craftLie contribution, a custom struct has to be compiled, if I am not mistaken.
I'm not sure if this is a feasible workflow, since it adds complexity to the development process and depenencies to my contribution. Do you see a possibillity to create the struct dynamically ? I would need some kind of "dynamic buffer cons" to bundle different types, What are your thoughts on this?