it’s just a pity that the c# implementation differs from the js one. in my tests, it fails for the dominantcolor, where it makes an averagecolor instead of the most dominant one.
as a workaround, i sorted the palette output by popolation (orderbydescending) and used the first slice as dominant color. at least that comes close to the original js imp.
i was wondering if this only works in vl with skimage? Is there an image or dx11texture example?
Its a really awesome plugin and would like to use it in vvvvland :)
it should work if you use AsImage to input the DX11 texture in vlllland, and then use FromImage (Bitmap) with the bitmap versions of the ColorThief nodes.
note there still seems to be a bug with ColorThief as described here, just tried on b39 here with no luck :(