VL.CEF 0.2.0 - hovering ouput of WebRenderer messes with texture

Tested with 2021.4.3.


This is kind of by design. Internally a request is started to render the specified URL in the size given by the downstream render target. That request is asynchronous (web rendering happens in a different process called VL.CEF.Renderer.exe) and the result image gets available at a later stage. If there’re multiple render targets downstream and they do not have the same size then each of them will trigger a new request which leads to the seen flickering.

To solve this issue the node would need to keep track of the render targets internally, but that’s not on any todo list yet.

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