View/Projection

There are a few basic questions I’d like to discuss here because they still don’t seem to be answered in the documentiation very well.

  1. Why does the EX9 renderer have discrete inputs for view and projection and do I have to use both of them to get an accurate projection of my 3D environment?

  2. What is the correct order for connecting Transformation, AspectRatio and Perspective node and which input do I use for which of these nodes?

I think one basic example setup would help a lot.

Cheers,
Sven

  1. when using fog or most lightniing shaders you should separate. it is good style to do it ALWAYS this way.

  2. see patch

view projection.v4p (11.9 kB)

Thanks Sebastian!
Still I think it would be good to have this documented somewhere within the help files to make these questions clear for all times.