VideoIn Texture references switch when camera is lost

hi all,

I have three webcams. They show up in the following order in the enum:

C615
C310
BRIO

In the gif the order ist reverse. Top camera is the brio, last one is c615
They work. But when I disconnect one strange things happen:

If I dicsonnect the C615, its texture gets the camera input from the BRIO, and the brio freezes.
If I reconnect the C615 it recovers fully, but the BRIO is not working any more.

This happens with the stride and skia video nodes.
The resolution does not matter. I tried running all at 640x480 and the bahaviour is the same

multicam

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