Please see attached patch -I am in need of help!!!
What I am trying to do is create a video sampling patch that watches a single row of video pixels input and samples it at a set interval moving the captured pixels to the top of a colour history and shifting all previous captured rows down one place.
Best way to explain is to look at a similar project that I admire that was done in proce55ing: http://www.phantasian.com/timescape/timescape.htm
From my attempt at the start of a patch you will see that I have got a videoIn>VideoTexture>Pipet working for both a 12x12 ‘preview’ and for a 12x1 display of the pixels i am interested in.
I’ve got a rudimentary timer mechanism but don’t have it connected to anything. I’m guessing it needs to be connected to something that will cause all stored values in a spread to be shifted down one row with the first row being replaced by the current values.
The output could either be as a Videotexture or as a Spread of colour values. I’ve been thinking along the lines of a Spread as it will allow for further color value control further down the line. However if you would like to try this as a purely Renderer mode that would be cool.
Hopefully this and the patch make some sense.
Dominic
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dh-video time slices 01.v4p (16.6 kB)