I am looking to make a patch that examines pixel properties (colour/brightness etc) in video files (eg mpg or avi) and drives DMX lighting fixtures so they emulate the original video.
I was wondering if the Dump node extracts this data when connected to a Filestream node? I have no idea how to use the dump node as there doesn’t seem to be much info around. If anyone has used it please let me know if it is suitable for my needs.
If anyone has a better way of examining video file info then please throw ideas my way.
,So did you test your example? When I open a video file on the filestream vvvv crashes. I also tried it from a videoin - it doesn’t crash but I get no output.
Maybe it is something to do with windowsxp and dx9.
Anonymous:
yes worked for me. i think its got something to do with beta9, where a lot of fundamental things have changed.
try with beta 8.1 instead, its more stable at the moment…
It works in 8.1 thanks.
The video texture node disappeared when I opened it - you wrote it in the latest beta I take it? when I added it the batch worked fine.
yup its patched in beta9.
also have a look at the other color split module like hsv and hsb, where you can get the brightness if you like to drive just white lamps…
By the way… what is the dump node exactly for? i tried to feed a “dynamic texture (string”- node with its output but it didnt work. and: it seems that filestreams doesnt play the file (because theres no duration displayed" when connected to the dump node…
could be a way to create volume maps out of video (time) in conjunction with
a dynamic texture… faster than pipet… the new pipet is LOTS more faster by the way…
a filestream connected to it won’t output its current position, but still run! i also found my qed.v4p patch again among the girlpowers. for me that patch still kinda works.
the patch also demonstrates how to interpret the data coming from a videostream.