Trying to build a morpher that can morph between few meshs(like blendshape in maya). The thing that tackle me is that i’m restricted to the order of the input morph order,and can’t morph, for example between the first and the last, or add two morphs together. Idealy was to have a base in which all inputs can blend with it. Quiet sure i’m missing something basic or had to use a different methode. Any suggestion will be very helpfull.
MorphOrder.zip (2.1 MB)