Hey you all!
I’m trying to drive a collada - rigged character via its skeleton. Using setJoint works perfect.
But I want to use a vvvv bone skeleton (which has a different scale than the characterSkeleton) to drive the character nodes. I want to use rotations to do so, but the matrixoperations and mathstuff I tried didn’t work at all.
Basically i want to use a kinect to drive the colladaSkeleton and the boneLookAt seemed to get me the rotations between each limb.
Any ideas on how I can achieve that? Will my solution work at least in theory?