What do I have to do to convert a model view transform Matrix intended for OpenGL for use in VVVV? I’ve got it into the VVVV patch as a spread of 16 values and I think I’ve got the right ordering (when I display it in a 4x4 IO box the translation components are on the bottom row). I know that OpenGL uses a right handed coordinate system vs. Direct3D’s left handed one but I’m not entirely sure what I have to do to convert them?
Any help would be greatly appreciated! Thanks!