I’ve tried to research this numerous times and not got anywhere with my understanding, hopefully one of you will take kindly on me and hold my hand/steer me in the right direction…
I’ve got some patches I made in dx9 that work with meshes, disassembling them and affecting them and putting them back together basically. (e.g. making a mesh ripple)
Since dx11 came out I’ve been trying to work out how to do the same in that and haven’t found anything on the forums that explains it simply enough for my simple brain.
It’s basically the nodes that have replaced vertex buffer and related nodes that i’ve not been able to get my head around.
the attached patch shows a couple of simple functions i’ve extracted from bigger patches that i’d like to update to dx11. Can anyone help? Please explain how these functions would be replicated in dx11, and explain it to me like i’m a 4 year old!
meshy dx9 for dx11ing.v4p (42.7 kB)