yes, this is correct, it stores a relative path in the .vl file, and on loading the document the path gets converted to an absolute one that you then see in the IOBox. so in the export case, you just have the relative path in there.
Relative to the location of the document! But not relative to the Application path! Wouldnt it be handy if the export would resolve all stored pathes and make them relative against the application path? As an option? Or as an option at the iobox?
that could also be random, as the folders could be anywhere on disk. i think it should just display what it actually stores and that is what you get on export. the resolved path (that you see now displayed as value) should only be a hint infobox, or even only in the tooltip.
but we have many issues regarding paths, it will get a rework at some point.
i’m afraid the closest you’ll get to at this point is using CTRL+rightclick on the string IOBox to choose the path via a filedialog. still this will be an absolute path that you’ll have to reduce to relative manually.
in general it just still applies what the mentioned docu says in the first line: “Using referenced external assets in exported executables for now is a bit cumbersome”
note though that this actually only applies if you’re organising the .vl documents of your project in subfolders. as long as you’re placing all .vl documents next to your main .vl documents, you can simply use normal path IOBoxes instead of ApplicationPath node + relative string.
In the upcoming build, this is fixed.
You’ll also see another option in the exporter regarding asset management.
While developing you might be frustrated by the need to always copy all your assets. While in the long run there will be an option to let the exporter do the synchronization, for now, added the possibility to point to the original files, thus no need to copy the assets over all the time.
Actually the absolute path io boxes for files is the most frustrating thing in the world, since with relative paths you know witch folder you have to copy assets against patch but with absolute paths you don’t know where the root is