I can’t get the picture from uEyeCam over SharedMemory if I start with commandline /dx9ex
…without dx9ex everything is as it suppose to be.
do i need some change in my old patch to get it run with /dx9ex?
mhm /dx9ex somehow forces quadratic textures.
i’ve mentioned this before…should be trivial to update the node to return a texture directly (at which point that problem could be taken care of)…